![]() New support for the Academy Award-winning OpenVDB library for volumetric data interchange. These include, Scattering, Absorption, and Emission parameters, along with the use of powerful node networks to control all parameters. ![]() Using the new volumetric engine and primitives, you can specify physically based properties for your clouds and fog. LightWave 2018 features new light buffers for breaking out lights and custom buffers that allow you to create any type of render buffer using the power of the node editor, including real-time preview of new buffers in any viewport using VPR. To complement the new shading engine, render buffers for shading have been overhauled to deliver more flexibility and power for working with compositing. The new PBR engine allows you to create images with greater realism and accuracy, yet remains intuitive to use. LightWave 2018 features a completely re-written shading, lighting and rendering architecture.
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